Open for freelance Minecraft work

Minecraft mechanics that shouldn't be possible.

I write Java and Skript plugins for Paper servers. Mostly world events, progression systems, and gameplay mechanics that give a server its own identity.

2.5+YEARS IN MINECRAFT DEV
3FEATURED PROJECTS
PaperBUILT FOR 1.21+
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Selected work

A few systems I've built from scratch.

Custom Paper plugins and mechanics built for active production servers, designed to perform smoothly under real player traffic.

VPNGuard Logo
Logo VPN Check Kick Message
01 / 03
Security System · 2026

VPNGuard

A lightweight, high-performance VPN and proxy detection plugin built for Paper servers and Velocity proxies. Detects and blocks malicious proxy connections, botnets, and alt accounts before they enter your network.

  • Multi-provider API lookup (IP-API, VPNAPI.io, ProxyCheck.io)
  • Intelligent async caching to eliminate external API overhead
  • Queueing & rate-limiting to prevent API rate-limit bans
  • Bypass whitelisting for players, IPs, and UUIDs
  • Live player inspection & server-wide VPN sweeps
  • Custom kick messages & configurable punishment actions
Java Paper API Velocity Async Caching REST APIs
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Homelander Laser Vision Power
Homelander Speedster Timebreaker Light Angel Temporary Powers
02 / 03
SMP Mechanics · 2026

Superhero Civilization

A custom superhero powers plugin developed for Rickafam's event server, inspired by the show The Boys. Features Speedster sonic booms, Timebreaker time stop bubble, Homelander laser vision, unique powers, and packet-level particle VFX.

  • Speedster sonic booms with hyper-velocity trail & momentum mechanics
  • Timebreaker time stop bubble with area-of-effect stasis
  • Homelander laser vision particle & damage routines
  • Light Angel power with halo particle flight & healing mechanics
  • Built with PacketEvents & Paper API for high performance
Java Paper 1.21 PacketEvents Gameplay Design Particle VFX Custom Items
Inquire about my custom work ↗
Boss Fight Wind Relic Mirage Relic
03 / 03
SMP Systems · 2026

RelicSMP

A custom survival SMP framework built with elemental relic abilities, progression mechanics, custom item attributes, dynamic world events, and automated arena management.

  • Custom elemental relic powers with active & passive ability cooldowns
  • Multi-phase world boss events with dynamic difficulty scaling
  • Custom item registration, weapon attributes & progression utilities
  • Automated event arena management & region protection algorithms
  • Real-time particle telemetry & custom broadcast routines
  • Built with Paper API & Citizens integration for production SMPs
Java Paper 1.21 Boss Mechanics Arena Systems Particle VFX Citizens
Inquire about my custom work ↗
About

I like building things that look great and don't break.

I'm Depton, a Minecraft developer based in the United States with 2.5 years of experience building Java plugins and Skript systems. I focus on creating server features that hold up reliably under real player activity.

Day to day, that includes gameplay mechanics, custom GUIs, progression paths, terraforming, particles, and clean configs that make plugins effortless to configure. I build systems meant to give servers their own identity and run smoothly for the long haul.

Based in the United States Available for Commissions & Server Work
DEVELOPER SPEC ACTIVE
Location United States
Experience 2.5+ Years
Core Stack Java & Skript
Platform Paper / Spigot API
Primary Focus Areas
Gameplay Design Custom GUIs Progression Systems Terraforming Particle FX Config Architecture Command Engineering
Capabilities

What I can build for your server.

I take on commission work for SMPs, events, and custom gameplay. Anything from a single mechanic to a full system.

01

Java plugins

Custom Paper plugins with proper commands, permissions, and data storage. Not a pile of one-off scripts.

02

SMP features

Custom items, progression paths, abilities, and social systems that give a season its own identity.

03

Data & config systems

Clean YAML configs and persistent data storage, so a system is easy to tune without touching code.

04

Visual effects

Particle work, terrain animation, and sound cues that make a moment actually land.

05

Minigames & events

Teams, scoring, GUIs, timers, leaderboards, arenas. A full player flow set up end to end.

06

Skript builds

Quicker mechanics and server features when you need something working and iterable fast.

Engineering approach

How I keep things fast at scale.

A cool effect isn't worth much if it lags the server. I plan for performance from the start of a build, not after something breaks.

01

Batching block changes

Big terrain edits get split into small chunks over multiple ticks instead of one update that freezes the server.

02

Distance-based detail

Particles and effects scale down the further a player is, so nobody's rendering detail they can't actually see.

03

Reversible terrain

Anything temporary stores the original block data first, so it can restore cleanly and skip protected regions.

04

Built-in admin tools

Reload, cleanup, and preview commands ship with every system so you're not stuck restarting the server to test it.

Contact

Got a server that needs something built?

Message me on Discord or send an email. Happy to talk through an idea even if you're not sure what it needs yet.

Email: depton@depton.me · Discord: depton